Glass Slab
shaving mi.rorS
in the reflecting telescope, microscope and headlamps of automobiles
ake-up or
reflectors in
oroducing laser light:
proo ht and spot light. (ln tact, parabolic mirórs are used more effectively).
dentists and eye alists in ophthalmoscopes
es
search ligh
iva VOC
ce cf experiment
lhe
For example,5
Experiment No. (Glass Slab)
reflection of light? Explain why we can not see in the dark?
, of light strikes a Smooth shinning surface, it returns back in the same megium in a
light and for Wihen a ray of
ular direction.
irection. This phenomenon 1s called reflection. we cannot see any object in the dark
there 1S no l1ght to reflect.
Peseribe he two laws of eflection.
.r.t. glass?
The angle of inc
y Dair of materials (mediums).
incident ray, the reflected ray and the normal all lie in the same plane.
ncidence (1) 1s equal to the angle of reflection (r), for all wavelengths and ior
What is normal?
is aperpendicul to the
Maw many types of reflections are there? Which type of reflection takes place by walls?
no-regular (specular) and iregular (diffused). Walls suffer diffuse reilection.
reflecting surface at the point of incidence.
What is refraction?
hen a ray a of light enters from one medium to another medium, its changes it path. This
ending of a ray of light causing a change in direction is called refraction.
violet light is What are the two laws of refraction?
gth is calie The incident ray, the refracted ray and the normal all lie in the same plane.
The ratio of the sine of angle of incidence to the sine of angle of refraction
constant.
is 4/3. Wha Sn6
=D12
SinO
Hhere n2 1S called refractive index of medium 2 w.r.t. (With respect to) medium 1.
What is optically denser medium?
dmedium when rays of light bend towards the normal, after reiraction, the transparent me-
Lm is said to be optically dense.
hat is refractive index"?
llOled by T e ratio of the speed of light in a vaccum (c) to the speed oI lignt in a transparent medium
.Thus n-C
ad bends, a
produce im
Gve formulae
to calculate refractive index of glass.
Sin G
Sin , (Sne!l's law or Alhozen's law)
real depth For For a glass slab, n =
4pparent depth h2
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